A selection of projects showcasing my work in instructional design, learning technology, and creative media.
Sample Module: Jimi Halloween
This module was created to explore and evaluate the functionality of Rise 360 for future use in instructional design projects. The goal was to test content layout, accessibility features, and LMS integration via SCORM export.
Interactive Learning Samples
Explore three interactive artifacts designed to support decision-making, learner guidance, and applied practice.
AI Assisted Media
A space for my experimental projects that remix learning design with AI, from parody graphics to music.
Designing Learning with ADDIE
This section illustrates the complete course build process, guided by the ADDIE framework: Analyze, Design, Develop, Implement, and Evaluate. Each stage highlights how I approach instructional design, from clarifying learning needs to creating accessible content, and from building interactive experiences to reviewing and refining outcomes.


Analyze
This section was developed around a fictional client, Laurentis University, a mid-sized public institution known for its focus on flexible and career-aligned learning. To support their initiative to standardize hybrid courses, I created a needs assessment outlining the client context and instructional goals. Alongside this, I developed a weekly module template that provides a consistent, accessible structure to guide course delivery across departments.

Design
Laurentis Example Storyboard
This phase translates the Needs Assessment into a concrete module plan for Laurentis University. I created a detailed storyboard for Unit 4 that outlines the weekly learning flow, activity structure, accessibility considerations, and overall course tone. The full storyboard is presented on its own page and includes a visual flowchart showing how each section of the module connects to support consistency across courses.
Laurentis Branching Scenario
To extend the module design into an applied learner experience, I created a branching scenario prototype based directly on the Unit 4 storyboard. It illustrates decision paths, narrative flow, and learner agency at the design stage before full development.

Develop
Accessibility Assistants
These tools support accessibility during course development by making it easier to review draft materials and identify issues early in the build process. The suite includes a WCAG-aligned checklist, a short interactive walkthrough, and an AI-supported assistant for reviewing course content. Together, they demonstrate a practical, layered approach to accessibility QA that strengthens clarity, consistency, and usability before implementation.
Interactive Module Example
In addition to the Laurentis materials, this Interactive Module Example from another project demonstrates my authoring proficiency in SCORM-compliant tools and multimedia-based instructional design. Both artifacts reflect the same commitment to accessibility, consistency, and evidence-based learning design.

Implement
For the fictional client Laurentis University, I created a lightweight Launch Assistant to support instructors during the final stage of the course build. The tool guides them through key pre-launch checks such as visibility, dates, navigation, and accessibility basics. Its structured, LMS-agnostic walkthrough helps instructors catch common issues quickly so the course is ready for students on day one.

Evaluate
This phase focuses on continuous improvement through learner feedback and analytics. Developed for the fictional client Laurentis University, this stage includes a pulse survey and an analytics dashboard that evaluate how the standardized course structure performs in practice. Building on insights from the Needs Assessment and Design phases, these tools draw on LMS data and learner perspectives to monitor engagement, completion, and overall learner experience, ensuring that the course remains clear, inclusive, and aligned with instructional goals across iterations.